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FGR
2002
IEEE
189views Biometrics» more  FGR 2002»
14 years 21 days ago
Clustering Contextual Facial Display Sequences
We describe a method for learning classes of facial motion patterns from video of a human interacting with a computerized embodied agent. The method also learns correlations betwe...
Jesse Hoey
CHI
2009
ACM
14 years 12 days ago
The people-prototype problem: understanding the interaction between prototype format and user group
When gathering feedback about an envisioned system, prototypes communicate design ideas to user groups. However, it is unclear how user responses are affected by prototype format....
Katherine M. Sellen, Micheal Massimi, Danielle M. ...
CVPR
2010
IEEE
14 years 2 days ago
Action Classification on Product Manifolds
Videos can be naturally represented as multidimensional arrays known as tensors. However, the geometry of the tensor space is often ignored. In this paper, we argue that the under...
Yui Man Lui, J Ross Beveridge, Michael Kirby
CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CVPR
2006
IEEE
13 years 9 months ago
Locally Linear Models on Face Appearance Manifolds with Application to Dual-Subspace Based Classification
Recently, there has been a flurry of research on face recognition based on multiple images or shots from either a video sequence or an image set. This paper is also such an attemp...
Wei Fan, Dit-Yan Yeung