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APGV
2005
ACM
106views Visualization» more  APGV 2005»
14 years 1 months ago
Visibility of temporal blur on a gaze-contingent display
The spatio-temporal characteristics of the human visual system vary widely across the visual field. Many studies that have investigated these characteristics were limited to the ...
Michael Dorr, Thomas Martinetz, Martin Böhme,...
DIGRA
2005
Springer
14 years 1 months ago
Making Right(s) Decision: Artificial life and Rights Reconsidered
With the proliferation of robotics in industry, education and entertainment, artificial intelligent robots challenge the way we think about relationships between humans and machin...
Juyun Kim
ACMACE
2004
ACM
14 years 1 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
NORDICHI
2004
ACM
14 years 1 months ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen
SCVMA
2004
Springer
14 years 1 months ago
Structure from Periodic Motion
Abstract. We show how to exploit temporal periodicity of moving objects to perform 3D reconstruction. The collection of period-separated frames serve as a surrogate for multiple ri...
Serge J. Belongie, Josh Wills