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CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2006
ACM
14 years 8 months ago
Quantifying interpersonal influence in face-to-face conversations based on visual attention patterns
A novel measure for automatically quantifying the amount of interpersonal influence present in face-toface conversations is proposed based on the visualattention patterns of the p...
Kazuhiro Otsuka, Junji Yamato, Yoshinao Takemae, H...
CHI
2005
ACM
14 years 8 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
CHI
2005
ACM
14 years 8 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
CHI
2005
ACM
14 years 8 months ago
Augmented reading: presenting additional information without penalty
We present a new interaction technique for computer-based reading tasks. Our technique leverages users' peripheral vision as a channel for information transfer by using a vid...
Eric Bahna, Robert J. K. Jacob