This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
Learning from streams of evolving and unbounded data is an important problem, for example in visual surveillance or internet scale data. For such large and evolving real-world data...
Chen Change Loy, Timothy M. Hospedales, Tao Xiang,...
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
This paper addresses recognition of human activities with stochastic structure, characterized by variable spacetime arrangements of primitive actions, and conducted by a variable ...
Salient areas in natural scenes are generally regarded as the candidates of attention focus in human eyes, which is the key stage in object detection. In computer vision, many mod...