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3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 5 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
TOG
2002
134views more  TOG 2002»
13 years 10 months ago
The SAGE graphics architecture
The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textu...
Michael Deering, David Naegle
CHI
1995
ACM
14 years 2 months ago
Applying Electric Field Sensing to Human-Computer Interfaces
A non-contact sensor based on the interaction of a person with electric fields for human-computer interface is investigated. Two sensing modes are explored: an external electric f...
Thomas G. Zimmerman, Joshua R. Smith, Joseph A. Pa...
ICVGIP
2004
14 years 17 days ago
The Space of Human Shapes
We develop a novel method for fitting high-resolution template meshes to detailed human body range scans with sparse 3D markers. We formulate an optimization problem in which the ...
Brian Curless
IJCSS
2006
67views more  IJCSS 2006»
13 years 11 months ago
Recursive Filter Design for Estimating Time Varying Multijoint Human Arm Viscoelasticity
The time varying human multijoint arm dynamics can be modeled by two factors, simplified musculoskeletal dynamics and the uncertainty factor consisting of measurement noises and m...
Mingcong Deng, Akira Inoue, Hiroaki Gomi, Yoichi H...