We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Presently, there are user interfaces that allow multimodal interactions. Many existing research and prototype systems introduced embodied agents, assuming that they allow a more n...
The blogosphere is changing how people experience war and conflict. We conducted an analysis of 125 blogs written by Iraqi citizens experiencing extreme disruption in their countr...
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Complex embedded systems have always been heterogeneous multicore systems. Because of the tight constraints on power, performance and cost, this situation is not likely to change a...