This paper describes an exploratory, qualitative study of a process for extracting, identifying and exploiting an enterprise's implicit (less visible) web communities using l...
Finding the core members of a virtual community is an important problem in community analysis. Here we presented an simulated annealing algorithm to solve this problem by optimizi...
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
—In this paper, we propose to leverage social graphs from Online Social Networks (OSN) to improve the forwarding efficiency of mobile networks, more particularly Delay Tolerant ...
Many virtual communities involve ongoing discussions, with large numbers of users and established, if implicit rules for participation. As new users enter communities like this, b...