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HICSS
2003
IEEE
116views Biometrics» more  HICSS 2003»
14 years 8 days ago
Identifying a Company's Non-Customer Online Communities: a Proto-typology
This paper describes an exploratory, qualitative study of a process for extracting, identifying and exploiting an enterprise's implicit (less visible) web communities using l...
Edna O. F. Reid
WWW
2008
ACM
14 years 7 months ago
Finding core members in virtual communities
Finding the core members of a virtual community is an important problem in community analysis. Here we presented an simulated annealing algorithm to solve this problem by optimizi...
Haiqiang Chen, Xueqi Cheng, Yue Liu
DIGRA
2003
Springer
14 years 6 days ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
CSE
2009
IEEE
14 years 1 months ago
Real World Routing Using Virtual World Information
—In this paper, we propose to leverage social graphs from Online Social Networks (OSN) to improve the forwarding efficiency of mobile networks, more particularly Delay Tolerant ...
Pan Hui, Nishanth R. Sastry
GROUP
2005
ACM
14 years 16 days ago
Follow the (slash) dot: effects of feedback on new members in an online community
Many virtual communities involve ongoing discussions, with large numbers of users and established, if implicit rules for participation. As new users enter communities like this, b...
Cliff Lampe, Erik W. Johnston