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CHI
1994
ACM
14 years 19 days ago
Issues and experience in designing two-handed interaction
Considering that direct manipulation interfaces using a pointing device could be more efficient with the addition of a second pointing device, we are designing and implementing tw...
Stéphane Chatty
ECCE
2007
14 years 13 days ago
The role of input devices in the gaming experience
This paper reports on my doctoral work done at UCLIC that looks at how novel input devices affect the gaming experience. The paper presents the motivation, question, methodology, ...
Eduardo H. Calvillo-Gamez
CHI
2006
ACM
14 years 9 months ago
A new playground experience: going digital?
Weexplorehowaninteractivepathwayimpacts children'splaypatternsinoutdoorplaygrounds.The paperdescribesourexperiencedesigningandtesting theprototypeatvariousstagesofdevelopment...
Susanne Seitinger, Elisabeth Sylvan, Oren Zuckerma...
INTETAIN
2009
Springer
14 years 3 months ago
Experiences with Interactive Multi-touch Tables
Abstract. Interactive multi-touch tables can be a powerful means of communication for collaborative work as well as an engaging environment for competition. Through enticing gamepl...
Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet...
CHI
2006
ACM
14 years 9 months ago
Theory and method for experience centered design
There is currently much interest in notions of experience-centered design in Human-Computer Interaction (HCI). A great deal of the research and practice in this area is at the bou...
Mark Blythe, Peter C. Wright, John C. McCarthy, Ol...