This paper describes our first experiments in developing kinetic electronic garments, within the context of fashion and personal expression. We have integrated the shape memory al...
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
In this paper we describe an interactive system called “NanoScape” which we developed in 2001 for the public exhibition „Science + Fiction“ at the Sprengelmuseum in Hannov...
In this paper we describe an idea to develop interactive narrative with iTV. We propose a framework to deliver television event, usually dramas or cartoons, having multiple and se...
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...