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ISWC
2005
IEEE
15 years 8 months ago
Kukkia and Vilkas: Kinetic Electronic Garments
This paper describes our first experiments in developing kinetic electronic garments, within the context of fashion and personal expression. We have integrated the shape memory al...
Joanna Berzowska, Marcelo Coelho
BCSHCI
2007
15 years 4 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
ACMACE
2005
ACM
15 years 8 months ago
Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface
In this paper we describe an interactive system called “NanoScape” which we developed in 2001 for the public exhibition „Science + Fiction“ at the Sprengelmuseum in Hannov...
Laurent Mignonneau, Christa Sommerer
ACMACE
2005
ACM
15 years 8 months ago
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory
In this paper we describe an idea to develop interactive narrative with iTV. We propose a framework to deliver television event, usually dramas or cartoons, having multiple and se...
Massimo Deriu
106
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NORDICHI
2004
ACM
15 years 8 months ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen