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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
CHI
2004
ACM
14 years 7 months ago
Understanding the micronote lifecycle: improving mobile support for informal note taking
People frequently write messages to themselves. These informal, hurried personal jottings serve as temporary storage for notable information as well as reminders for future action...
Min Lin, Wayne G. Lutters, Tina S. Kim
DCAI
2008
13 years 9 months ago
The Intelligent Butler: A Virtual Agent for Disabled and Elderly People Assistance
Abstract. Social assistance constitutes an increasing problem in developed countries, which can be considered from two dimensions: the home and the hospital frameworks. Anyway, mos...
Gabriel Fiol-Roig, Diana Arellano, Francisco J. Pe...
HICSS
2002
IEEE
113views Biometrics» more  HICSS 2002»
14 years 10 days ago
Designing and Examining PC to Palm Collaboration
One trend in day-to-day computing involves moving seamlessly from large powerful workstations to small handheld devices. A second trend is continuous collaboration with colleagues...
Ivan Marsic, Allan Meng Krebs, Bogdan Dorohonceanu...
CHI
2010
ACM
14 years 2 months ago
What would other programmers do: suggesting solutions to error messages
Interpreting compiler errors and exception messages is challenging for novice programmers. Presenting examples of how other programmers have corrected similar errors may help novi...
Björn Hartmann, Daniel MacDougall, Joel Brand...