This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
This paper presents a vision-based approach to SLAM in indoor / outdoor environments with minimalistic sensing and computational requirements. The approach is based on a graph repr...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
There are a number of useful methods for creating high-quality video or still images from a lower quality video source. The best of these involve motion compensating a number of vi...
Yucel Altunbasak, Andrew J. Patti, Russell M. Mers...
The concentric mosaic offers a quick solution to construct a virtual copy of a real environment, and to navigate in that virtual environment. However, the huge amount of data asso...