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SIGGRAPH
1999
ACM
14 years 2 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
SOFSEM
1999
Springer
14 years 2 months ago
Coherent Concepts, Robust Learning
We study learning scenarios in which multiple learners are involved and “nature” imposes some constraints that force the predictions of these learners to behave coherently. Thi...
Dan Roth, Dmitry Zelenko
VISUALIZATION
1998
IEEE
14 years 2 months ago
Real-time techniques for 3D flow visualization
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
Anton L. Fuhrmann, Eduard Gröller
SIGGRAPH
1998
ACM
14 years 2 months ago
Real Time Compression of Triangle Mesh Connectivity
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
Stefan Gumhold, Wolfgang Straßer
SIGGRAPH
1996
ACM
14 years 2 months ago
Modeling and Rendering of Metallic Patinas
An important component that has been missing from image synthesis is the effect of weathering. In this paper, we present an approach for the modeling and rendering of one type of ...
Julie Dorsey, Pat Hanrahan