Application-specific dissimilarity functions can be used for learning from a set of objects represented by pairwise dissimilarity matrices in this context. These dissimilarities m...
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
We describe a method for recovering 3D human body pose from silhouettes. Our model is based on learning a latent space using the Gaussian Process Latent Variable Model (GP-LVM) [1]...
Carl Henrik Ek, Philip H. S. Torr, Neil D. Lawrenc...
We propose that, at the highest level of video understanding, the human needs for meaning and the methodologies to extract it are both universal and generic. One must develop an o...
— In this paper, we present a new combination of a biologically inspired attention system (VOCUS – Visual Object detection with a CompUtational attention System) with a robust ...