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154
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CHI
2006
ACM
16 years 3 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
167
Voted
HUC
2010
Springer
15 years 25 days ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
147
Voted
PERCOM
2010
ACM
15 years 7 months ago
Orchestrator: An active resource orchestration framework for mobile context monitoring in sensor-rich mobile environments
— In this paper, we present Orchestrator, an active resource orchestration framework for mobile context monitoring. Emerging pervasive environments will introduce a PAN-scale sen...
Seungwoo Kang, Youngki Lee, Chulhong Min, Younghyu...
135
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PERVASIVE
2007
Springer
15 years 9 months ago
Towards Designing Persuasive Ambient Visualization
This paper discusses an alternative application area for ambient information systems, coined as ‘persuasive visualization’. It investigates the recent evolution of ambient dis...
Andrew Vande Moere
DATE
2010
IEEE
188views Hardware» more  DATE 2010»
15 years 8 months ago
Power-accuracy tradeoffs in human activity transition detection
— Wearable, mobile computing platforms are envisioned to be used in out-patient monitoring and care. These systems continuously perform signal filtering, transformations, and cla...
Jeffrey Boyd, Hari Sundaram, Aviral Shrivastava