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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 1 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
KCAP
2005
ACM
14 years 1 months ago
Acquisition and maintenance of constraints in engineering design
The Designers’ Workbench is a system, developed by the Advanced Knowledge Technologies (AKT) consortium to support designers in large organizations, such as RollsRoyce, by makin...
Suraj Ajit, Derek H. Sleeman, David W. Fowler, Dav...
MSR
2005
ACM
14 years 1 months ago
Software repository mining with Marmoset: an automated programming project snapshot and testing system
Most computer science educators hold strong opinions about the “right” approach to teaching introductory level programming. Unfortunately, we have comparatively little hard ev...
Jaime Spacco, Jaymie Strecker, David Hovemeyer, Wi...
SIGITE
2005
ACM
14 years 1 months ago
A cross-collegiate analysis of software development course content
Many undergraduate IT programs recognize that their graduates will find jobs as software developers. As such, software development (analysis and design) courses are often a core r...
Timothy Burns, Robb Klashner
NORDICHI
2004
ACM
14 years 1 months ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman