Modern embedded systems are often heterogeneous in that their design requires several description paradigms, based on different models of computation and concurrency (MoCCs). In th...
In this paper we describe an implicit user interface for smart environment control: We make our system guess how to assist the user(s) proactively. Our controller is based on two ...
Aiming at reaching an interactive and simplified usage of high-resolution 3D acquisition systems, this paper presents a fast and automated technique for pre-alignment of dense ra...
Francesco Bonarrigo, Alberto Signoroni, Riccardo L...
We derive an explicit method of computing the composition step in Cantor’s algorithm for group operations on Jacobians of hyperelliptic curves. Our technique is inspired by the g...
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...