This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
The technology acceptance model (TAM) is one of the most widely used behavioural models in the information systems (IS) field. Researchers have used the model to study many differ...
Many online networks are measured and studied via sampling techniques, which typically collect a relatively small fraction of nodes and their associated edges. Past work in this a...
Maciej Kurant, Minas Gjoka, Yan Wang, Zack W. Almq...
The presence of highlights, which in dielectric inhomogeneous objects are linear combination of specular and diffuse reflection components, is inevitable. A number of methods have...
We address the problem of efficient end-to-end network monitoring of path metrics in communication networks. Our goal is to minimize the number of measurements or monitors requir...