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» Identifying Bullies with a Computer Game
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FDG
2009
ACM
14 years 4 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
ATAL
2008
Springer
13 years 11 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
CHI
2006
ACM
14 years 10 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
ATAL
2010
Springer
13 years 10 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
CGO
2004
IEEE
14 years 1 months ago
A Compiler Scheme for Reusing Intermediate Computation Results
Recent research has shown that programs often exhibit value locality. Such locality occurs when a code segment, although executed repeatedly in the program, takes only a small num...
Yonghua Ding, Zhiyuan Li