Recent research has shown that virtual agents expressing empathic emotions toward users have the potentiality to enhance human-machine interaction. To identify under which circums...
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
Synthetically generated 3D humans often fail to express a full range of emotions or present different levels of the same type of emotion. Transcending the facial expression, what ...
In this paper, we propose to endow a graphical representation of a user in Instant Messaging – an avatar – with the ability to recognize and to express emotions and to play soc...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
Abstract. If we wish to implement dialogue systems which express emotion, dialogue corpora annotated for emotion would be a valuable resource. In order to develop such corpora we r...