A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
The large shape variability and partial occlusions challenge most object detection and tracking methods for nonrigid targets such as pedestrians. Single camera tracking is limited...
Manas Kamal Bhuyan, Brian C. Lovell, Abbas Bigdeli
In this paper, we present a new solution to the problem of multi-camera tracking with non-overlapping fields of view. The identities of moving objects are maintained when they are...
In real world scenes, objects to be classified are usually not visible from every direction, since they are almost always positioned on some kind of opaque plane. When moving a cam...
We consider the problem of reconstructing the 3D coordinates of a moving point seen from a monocular moving camera, i.e., to reconstruct moving objects from line-of-sight measurem...