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CHI
2009
ACM
14 years 8 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
DICTA
2007
13 years 8 months ago
Tracking with Multiple Cameras for Video Surveillance
The large shape variability and partial occlusions challenge most object detection and tracking methods for nonrigid targets such as pedestrians. Single camera tracking is limited...
Manas Kamal Bhuyan, Brian C. Lovell, Abbas Bigdeli
ACCV
2007
Springer
14 years 1 months ago
Continuously Tracking Objects Across Multiple Widely Separated Cameras
In this paper, we present a new solution to the problem of multi-camera tracking with non-overlapping fields of view. The identities of moving objects are maintained when they are...
Yinghao Cai, Wei Chen, Kaiqi Huang, Tieniu Tan
DAGM
2006
Springer
13 years 11 months ago
Handling Camera Movement Constraints in Reinforcement Learning Based Active Object Recognition
In real world scenes, objects to be classified are usually not visible from every direction, since they are almost always positioned on some kind of opaque plane. When moving a cam...
Christian Derichs, Heinrich Niemann
ICCV
1999
IEEE
14 years 9 months ago
Trajectory Triangulation over Conic Sections
We consider the problem of reconstructing the 3D coordinates of a moving point seen from a monocular moving camera, i.e., to reconstruct moving objects from line-of-sight measurem...
Amnon Shashua, Shai Avidan, Michael Werman