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» Identifying reasoning patterns in games
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AAAI
2006
13 years 9 months ago
Know Thine Enemy: A Champion RoboCup Coach Agent
In a team-based multiagent system, the ability to construct a model of an opponent team's joint behavior can be useful for determining an agent's expected distribution o...
Gregory Kuhlmann, William B. Knox, Peter Stone
AIED
2009
Springer
14 years 2 months ago
Will Google destroy western democracy? Bias in policy problem solving
: Democracy requires students to choose policy positions based on evidence, yet confirmation bias prevents them from doing so. As a preliminary step in building a policy reasoning ...
Matthew W. Easterday, Vincent Aleven, Richard Sche...
ACG
2006
Springer
14 years 1 months ago
Recognizing Seki in Computer Go
Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an...
Xiaozhen Niu, Akihiro Kishimoto, Martin Mülle...
ASSETS
1998
ACM
13 years 11 months ago
Conversational Gestures for Direct Manipulation on the Audio Desktop
We describe the speech-enabling approach to building auditory interfaces that treat speech as a first-class modality. The process of designing effective auditory interfaces is de...
T. V. Raman
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman