Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
This paper conducts experiments with three skewed data sets, seeking to demonstrate problems when skewed data is used, and identifying counter problems when data is balanced. The b...
Abstract. This paper surveys the state-of-the-art in developing multi-agent systems, and sets out to answer the questions: "what are the key current issues in developing multi...
Rafael H. Bordini, Mehdi Dastani, Michael Winikoff
Computer-mediated communication (CMC) is fundamentally different to face-to-face (FTF) communication. The low bandwidth of CMC filters out important social and contextual cues, wh...
We pose a fundamental question in understanding how to identify and design successful communities: What factors predict whether a community will grow and survive in the long term?...