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» Identifying sets of key players in a social network
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2009
ACM
14 years 3 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
CASDMKM
2004
Springer
147views Data Mining» more  CASDMKM 2004»
14 years 1 months ago
Data Set Balancing
This paper conducts experiments with three skewed data sets, seeking to demonstrate problems when skewed data is used, and identifying counter problems when data is balanced. The b...
David L. Olson
ESAW
2006
Springer
14 years 4 days ago
Current Issues in Multi-Agent Systems Development
Abstract. This paper surveys the state-of-the-art in developing multi-agent systems, and sets out to answer the questions: "what are the key current issues in developing multi...
Rafael H. Bordini, Mehdi Dastani, Michael Winikoff
IADIS
2004
13 years 10 months ago
Computer-Mediated Communication: Can we Make it Better?
Computer-mediated communication (CMC) is fundamentally different to face-to-face (FTF) communication. The low bandwidth of CMC filters out important social and contextual cues, wh...
Sanjeet Bhachu, D. Ramanee Peiris, Annalu Waller
WSDM
2012
ACM
283views Data Mining» more  WSDM 2012»
12 years 4 months ago
The life and death of online groups: predicting group growth and longevity
We pose a fundamental question in understanding how to identify and design successful communities: What factors predict whether a community will grow and survive in the long term?...
Sanjay Ram Kairam, Dan J. Wang, Jure Leskovec