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TVCG
2012
192views Hardware» more  TVCG 2012»
11 years 11 months ago
Real-Time Rendering of Rough Refraction
—We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide sca...
Charles de Rousiers, Adrien Bousseau, Kartic Subr,...
CVPR
2008
IEEE
14 years 10 months ago
Reconstructing non-stationary articulated objects in monocular video using silhouette information
This paper presents an approach to reconstruct nonstationary, articulated objects from silhouettes obtained with a monocular video sequence. We introduce the concept of motion blu...
Saad M. Khan, Mubarak Shah
ECCV
2008
Springer
14 years 10 months ago
Projected Texture for Object Classification
Algorithms for classification of 3D objects either recover the depth information lost during imaging using multiple images, structured lighting, image cues, etc. or work directly t...
Avinash Sharma, Anoop M. Namboodiri
CVPR
2009
IEEE
15 years 3 months ago
Dictionary-Free Categorization of Very Similar Objects via Stacked Evidence Trees
Current work in object categorization discriminates among objects that typically possess gross differences which are readily apparent. However, many applications require making ...
Andrew Moldenke, Asako Yamamuro, David A. Lytle, E...
BMCBI
2010
143views more  BMCBI 2010»
13 years 8 months ago
Evaluation of methods for detection of fluorescence labeled subcellular objects in microscope images
Background: Several algorithms have been proposed for detecting fluorescently labeled subcellular objects in microscope images. Many of these algorithms have been designed for spe...
Pekka Ruusuvuori, Tarmo Äijö, Sharif Cho...