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TOG
2002
121views more  TOG 2002»
13 years 9 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
ICIP
2005
IEEE
14 years 11 months ago
Patch-based BTF synthesis for real-time rendering
In this paper, we propose a novel synthesis technique for BTFs. A BTF (bidirectional texture function) is a 6D function which can represent appearances of a texture under arbitrar...
Hiroshi Kawasaki, Kyoung-Dae Seo, Yutaka Ohsawa, R...
SMILE
2000
Springer
14 years 1 months ago
Rendering with Non-uniform Approximate Concentric Mosaics
In this paper, we explore the more practical aspects of building and rendering concentric mosaics. First, we use images captured with only approximately circular camera trajectorie...
Jinxiang Chai, Sing Bing Kang, Heung-Yeung Shum
CGF
2008
144views more  CGF 2008»
13 years 10 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
ICIP
2003
IEEE
14 years 11 months ago
Real-time microfacet billboarding for free-viewpoint video rendering
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
Bastian Goldlücke, Marcus A. Magnor