We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
In this paper, we present a method for acquiring, spatially filtering and viewing annotated videos captured with a full field of view multi-head camera moving along a path. We des...
In our recent work, a class of parametric transforms, including family of Haar-like transforms, was introduced and studied in application to image compression. Parametric Haar-lik...
Context-based adaptive entropy coding is an essential feature of modern image compression algorithms; however, the design of these coders is non-trivial due to the balance that mu...
In this paper we propose a novel, adaptive method for motion compensated 3D wavelet transformation (MC 3D-DWT) of video. The proposed method overcomes problems of ghosting and non...