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» Image Processing: Principles and Applications
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EGH
2004
Springer
14 years 3 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
3DIM
2003
IEEE
14 years 3 months ago
A Fast Point-to-Tangent Plane Technique for Multi-view Registration
This paper addresses a registration refinement problem and presents an accurate and fast Point-to-(Tangent) Plane technique. Point-to-Plane approach is known to be very accurate ...
Soon-Yong Park, Murali Subbarao
3DIM
2003
IEEE
14 years 3 months ago
A Discrete Reeb Graph Approach for the Segmentation of Human Body Scans
Segmentation of 3D human body (HB) scan is a very challenging problem in applications exploiting human scan data. To tackle this problem, this paper proposes a topological approac...
Yijun Xiao, Paul Siebert, Naoufel Werghi
ICPP
2003
IEEE
14 years 3 months ago
Tensor Product Formulation for Hilbert Space-Filling Curves
We present a tensor product formulation for Hilbert space-filling curves. Both recursive and iterative formulas are expressed in the paper. We view a Hilbert space-filling curve...
Shen-Yi Lin, Chih-Shen Chen, Li Liu, Chua-Huang Hu...
VISUALIZATION
2003
IEEE
14 years 3 months ago
Fast Volume Segmentation With Simultaneous Visualization Using Programmable Graphics Hardware
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Anthony Sherbondy, Michael Houston, Sandy Napel