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APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 8 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
MVA
2007
161views Computer Vision» more  MVA 2007»
13 years 8 months ago
Using Space-Time Interest Points for Video Sequence Synchronization
We introduce an algorithm for synchronizing two video sequences recorded by stationary cameras. It extends common RANSAC-based approaches that recover either a homography or a fun...
Daniel Wedge, Du Huynh, Peter Kovesi
AR
2006
116views more  AR 2006»
13 years 6 months ago
Slip-compensated path following for planetary exploration rovers
A system that enables continuous slip compensation for a Mars rover has been designed, implemented, and field-tested. This system is composed of several components that allow the ...
Daniel M. Helmick, Stergios I. Roumeliotis, Yang C...
IJCV
2008
146views more  IJCV 2008»
13 years 6 months ago
Scanning Depth of Route Panorama Based on Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a straight or a mildly curved path and a sa...
Jiang Yu Zheng, Min Shi
TVCG
1998
197views more  TVCG 1998»
13 years 6 months ago
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
—New challenges on vector field visualization emerge as time-dependent numerical simulations become ubiquitous in the field of computational fluid dynamics (CFD). To visualize da...
Han-Wei Shen, David L. Kao