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VVS
1998
IEEE
107views Visualization» more  VVS 1998»
15 years 8 months ago
Edge Preservation in Volume Rendering Using Splatting
: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...
Jian Huang, Roger Crawfis, Don Stredney
MICCAI
2010
Springer
15 years 2 months ago
A Fully Automated Approach to Segmentation of Irregularly Shaped Cellular Structures in EM Images
Abstract. While there has been substantial progress in segmenting natural images, state-of-the-art methods that perform well in such tasks unfortunately tend to underperform when c...
Aurélien Lucchi, Kevin Smith, Radhakrishna ...
137
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ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
15 years 10 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
ICB
2009
Springer
134views Biometrics» more  ICB 2009»
15 years 10 months ago
A Model Based Approach for Expressions Invariant Face Recognition
This paper describes an idea of recognizing the human face in the presence of strong facial expressions using model based approach. The features extracted for the face image sequen...
Zahid Riaz, Christoph Mayer, Matthias Wimmer, Mich...
CGF
2011
14 years 11 months ago
Motion Blur Rendering: State of the Art
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon manifests as a visible trail along the trajectory of the object and is the result of the c...
Fernando Navarro, Francisco J. Serón, Diego...