This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textu...
Computer vision applications are able to model and reconstruct three dimensional scenes from several pictures. In this work, we are interested in the group of algorithm that regis...
Abstract. We present an approach to non-rigid object tracking designed to handle textured objects in crowded scenes captured by non-static cameras. For this purpose, groups of low-...
Segmentation and tracking of multiple humans in crowded situations is made difficult by interobject occlusion. We propose a model-based approach to interpret the image observations...
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...