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AMFG
2005
IEEE
146views Biometrics» more  AMFG 2005»
14 years 29 days ago
A Practical Face Relighting Method for Directional Lighting Normalization
We propose a simplified and practical computational technique for estimating directional lighting in uncalibrated images of faces in frontal pose. We show that this inverse probl...
Kuang-Chih Lee, Baback Moghaddam
VISUALIZATION
1998
IEEE
13 years 11 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
ICCV
2001
IEEE
14 years 9 months ago
BraMBLe: A Bayesian Multiple-Blob Tracker
Blob trackers have become increasingly powerful in recent years largely due to the adoption of statistical appearance models which allow effective background subtraction and robus...
Michael Isard, John MacCormick
CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
NPAR
2010
ACM
14 years 13 days ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno