We propose a simplified and practical computational technique for estimating directional lighting in uncalibrated images of faces in frontal pose. We show that this inverse probl...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
Blob trackers have become increasingly powerful in recent years largely due to the adoption of statistical appearance models which allow effective background subtraction and robus...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...