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132
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TOG
2002
148views more  TOG 2002»
15 years 3 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
127
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ICIP
2003
IEEE
16 years 5 months ago
Non-linear 3D rendering workload prediction based on a combined fuzzy-neural network architecture for grid computing application
Although, computational Grid has been initially developed to solve large-scale scientific research problems, it is extended for commercial and industrial applications. An interest...
John K. Doulamis, Anastasios D. Doulamis
120
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CGF
2006
132views more  CGF 2006»
15 years 3 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
149
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TOG
2008
174views more  TOG 2008»
15 years 3 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
146
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HAPTICS
2008
IEEE
15 years 10 months ago
Haptic Feedback Based on Physically Based Modeling for Cellular Manipulation Systems
This paper focuses on developing a haptic rendering technique for cellular manipulation using image processing techniques and physically based models. The interaction forces betwee...
Jungsik Kim, Farrokh Janabi-Sharifi, Jung Kim