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SI3D
2010
ACM
14 years 2 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
SIGGRAPH
1998
ACM
13 years 12 months ago
Layered Depth Images
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
SIGGRAPH
1993
ACM
13 years 11 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
SI3D
2010
ACM
14 years 1 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
MTA
2008
103views more  MTA 2008»
13 years 7 months ago
Compression and distribution of panoramic videos utilising MPEG-7-based image registration
This paper describes an innovative compression method of panoramic images based on MPEG-7 descriptors. The proposed solution employs a detection of a series of individual video fra...
Andrzej Glowacz, Michal Grega, Piotr Romaniak, Mik...