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ICASSP
2008
IEEE
14 years 2 months ago
View invariant gesture recognition using 3D motion primitives
This paper presents a method for automatic recognition of human gestures. The method works with 3D image data from a range camera to achieve invariance to viewpoint. The recogniti...
Michael B. Holte, Thomas B. Moeslund
GD
2009
Springer
14 years 9 days ago
WiGis: A Framework for Scalable Web-Based Interactive Graph Visualizations
Traditional network visualization tools inherently suffer from scalability problems, particularly when such tools are interactive and web-based. In this paper we introduce WiGis â...
Brynjar Gretarsson, Svetlin Bostandjiev, John O'Do...
ICIP
2004
IEEE
14 years 9 months ago
H.264/AVC data partitioning for mobile video communication
In this work we compare non-scalable video coding with data partitioning using H.264/AVC under similar application and channel constraints for conversational applications over mob...
Thomas Stockhammer, Maja Bystrom
IROS
2007
IEEE
154views Robotics» more  IROS 2007»
14 years 2 months ago
3, 000-fps 3-D shape measurement using a high-speed camera-projector system
— This paper proposes a high frame rate 3-D shape measurement system based on structured light projection using temporally-coded binary patterns. This system consists of a DMD (D...
Joji Takei, Shingo Kagami, Koichi Hashimoto
EGH
2003
Springer
14 years 27 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons