This paper presents a method for automatic recognition of human gestures. The method works with 3D image data from a range camera to achieve invariance to viewpoint. The recogniti...
Traditional network visualization tools inherently suffer from scalability problems, particularly when such tools are interactive and web-based. In this paper we introduce WiGis â...
Brynjar Gretarsson, Svetlin Bostandjiev, John O'Do...
In this work we compare non-scalable video coding with data partitioning using H.264/AVC under similar application and channel constraints for conversational applications over mob...
— This paper proposes a high frame rate 3-D shape measurement system based on structured light projection using temporally-coded binary patterns. This system consists of a DMD (D...
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...