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» Image based rendering with stable frame rates
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SIGGRAPH
1997
ACM
13 years 11 months ago
Real-time nonphotorealistic rendering
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering ...
Lee Markosian, Michael A. Kowalski, Daniel Goldste...
ICIP
2009
IEEE
14 years 8 months ago
Efficient Motion Compensated Frame Rate Upconversion Using Multiple Interpolations And Median Filtering
Methods for motion compensated frame rate upconversion exploit motion in order to generate interpolated frames that are temporally located between the available original frames of...
ERSA
2006
197views Hardware» more  ERSA 2006»
13 years 9 months ago
A High Speed, Run Time Reconfigurable Image Acquisition processor for a Missile Approach Warning System
High frame rate video capture and image processing is an important capability for applications in defense and homeland security where incoming missiles must be detected in very sh...
Vinay Sriram, David Kearney
GRAPHITE
2005
ACM
14 years 1 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
WSCG
2004
161views more  WSCG 2004»
13 years 9 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner