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ICMCS
1999
IEEE
121views Multimedia» more  ICMCS 1999»
14 years 2 months ago
Interactive Video Description on the Network
Owing to the recent development of digital broadcasting technology such as Satellite, CATV, the Internet and the expansion of the network systems, the amount of video data we can ...
Tomoyuki Yatabe, Hiroshi Kawasaki, Masao Sakauchi
CGA
2008
13 years 10 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CONIELECOMP
2011
IEEE
13 years 1 months ago
FPGA design and implementation for vertex extraction of polygonal shapes
This work focuses on developing systems of blocks in SIMULINK and VHDL to reuse on design of applications involving the recognition of polygonal objects. Usage of this work reduce...
Jorge Martínez-Carballido, Jorge Guevara-Es...
TOG
2012
265views Communications» more  TOG 2012»
12 years 8 days ago
Tailored displays to compensate for visual aberrations
We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject’s focal range. The goal is...
Vitor F. Pamplona, Manuel M. Oliveira, Daniel G. A...
ICCV
2005
IEEE
14 years 11 months ago
Structured Light in Scattering Media
Virtually all structured light methods assume that the scene and the sources are immersed in pure air and that light is neither scattered nor absorbed. Recently, however, structur...
Srinivasa G. Narasimhan, Shree K. Nayar, Bo Sun, S...