We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
In our previous work we presented a new 2D-3D mixed face recognition scheme called Partial Principal Component Analysis (P2 CA) [1]. The main contribution of P2 CA is that it uses...
Abstract. This paper presents a novel dynamically reconfigurable hardware architecture for lossless compression and its optimization for space imagery. The proposed system makes us...
In this paper, along with recent trends in segmentation using multiple image cues, we examine the integration of modulation texture features, image contrast and region size for de...
Local Binary Pattern (LBP) has been widely used in texture classification because of its simplicity and computational efficiency. Traditional LBP codes the sign of the local diffe...