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» Image compression using texture modeling
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VISUALIZATION
2003
IEEE
14 years 2 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
ICIP
2007
IEEE
14 years 3 months ago
Face Recognition using a Fast Model Synthesis from a Profile and a Frontal View
In our previous work we presented a new 2D-3D mixed face recognition scheme called Partial Principal Component Analysis (P2 CA) [1]. The main contribution of P2 CA is that it uses...
Antonio Rama, Francesc Tarres
ARC
2008
Springer
112views Hardware» more  ARC 2008»
13 years 11 months ago
Lossless Compression for Space Imagery in a Dynamically Reconfigurable Architecture
Abstract. This paper presents a novel dynamically reconfigurable hardware architecture for lossless compression and its optimization for space imagery. The proposed system makes us...
Xiaolin Chen, Cedric Nishan Canagarajah, Raffaele ...
ICIP
2005
IEEE
14 years 10 months ago
Coupled geometric and texture PDE-based segmentation
In this paper, along with recent trends in segmentation using multiple image cues, we examine the integration of modulation texture features, image contrast and region size for de...
Anastasia Sofou, Georgios Evangelopoulos, Petros M...
ICIP
2010
IEEE
13 years 7 months ago
Rotation invariant texture classification using adaptive LBP with directional statistical features
Local Binary Pattern (LBP) has been widely used in texture classification because of its simplicity and computational efficiency. Traditional LBP codes the sign of the local diffe...
Zhenhua Guo, Lei Zhang, David Zhang, Su Zhang