User interaction plays an integral part in the effective visualization of data and information. Typical interaction operations include navigation, selection, and distortion. A pro...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
We consider the problem of image representation and clustering. Traditionally, an n1 × n2 image is represented by a vector in the Euclidean space Rn1×n2 . Some learning algorith...
In this paper we show that given two homography matrices for two planes in space, there is a linear algorithm for the rotation and translation between the two cameras, the focal l...
In this paper we show that given two homography matrices for two planes in space, there is a linear algorithm for the rotation and translation between the two cameras, the focal l...