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VISSYM
2004
15 years 5 months ago
Interaction Spaces in Data and Information Visualization
User interaction plays an integral part in the effective visualization of data and information. Typical interaction operations include navigation, selection, and distortion. A pro...
Matthew O. Ward, Jing Yang
CGF
2008
100views more  CGF 2008»
15 years 4 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
MM
2005
ACM
122views Multimedia» more  MM 2005»
15 years 9 months ago
Image clustering with tensor representation
We consider the problem of image representation and clustering. Traditionally, an n1 × n2 image is represented by a vector in the Euclidean space Rn1×n2 . Some learning algorith...
Xiaofei He, Deng Cai, Haifeng Liu, Jiawei Han
CVPR
2000
IEEE
16 years 6 months ago
A Linear Algorithm for Camera Self-Calibration, Motion and Structure Recovery for Multi-Planar Scenes from Two Perspective Image
In this paper we show that given two homography matrices for two planes in space, there is a linear algorithm for the rotation and translation between the two cameras, the focal l...
Gang Xu, Jun-ichi Terai, Heung-Yeung Shum
CVPR
2000
IEEE
15 years 8 months ago
A Linear Algorithm for Camera Self-Calibration, Motion and Structure Recovery for Multi-Planar Scenes from Two Perspective Image
In this paper we show that given two homography matrices for two planes in space, there is a linear algorithm for the rotation and translation between the two cameras, the focal l...
Gang Xu, Jun-ichi Terai, Heung-Yeung Shum