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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 19 days ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
ICIAP
2007
ACM
13 years 9 months ago
A New Stereo Algorithm Integrating Luminance, Gradient and Segmentation Informations in a Belief-Propagation Framework
The paper deals with the design and implementation of a stereo algorithm. Disparity map is formulated as a Markov Random Field with a new smoothness constraint depending not only ...
Nello Balossino, Maurizio Lucenteforte, Luca Piova...
ICMI
2004
Springer
179views Biometrics» more  ICMI 2004»
14 years 1 months ago
Visual touchpad: a two-handed gestural input device
This paper presents the Visual Touchpad, a low-cost vision-based input device that allows for fluid two-handed interactions with desktop PCs, laptops, public kiosks, or large wall...
Shahzad Malik, Joseph Laszlo
ICIP
2003
IEEE
14 years 9 months ago
Redundant representation with complex wavelets: how to achieve sparsity
Overcomplete transforms, like the Dual-Tree Complex Wavelet Transform, offer more flexible signal representations than critically-sampled transforms, due to their properties of sh...
Nick G. Kingsbury, Tanya Reeves
ECCV
1992
Springer
14 years 9 months ago
Recovering Shading from Color Images
Existing shape-from-shading algorithms assume constant reflectance across the shaded surface. Multi-colored surfaces are excluded because both shading and reflectance affect the me...
Brian V. Funt, Mark S. Drew, Michael Brockington