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» Imesh: An Image Based Quality Mesh Generation Technique
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CGF
2004
106views more  CGF 2004»
13 years 7 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
SIBGRAPI
1999
IEEE
13 years 12 months ago
An Algorithm for Two-Dimensional Mesh Generation for Arbitrary Regions with Cracks
Abstract. This paper describes an algorithm for generating unstructured triangulations for arbitrarily shaped twodimensional regions. The algorithm works for regions without cracks...
Antonio C. O. Miranda, Joaquim B. Cavalcante Neto,...
TVCG
2012
213views Hardware» more  TVCG 2012»
11 years 10 months ago
Mesh-Driven Vector Field Clustering and Visualization: An Image-Based Approach
—Vector field visualization techniques have evolved very rapidly over the last two decades, however, visualizing vector fields on complex boundary surfaces from computational ...
Zhenmin Peng, Edward Grundy, Robert S. Laramee, Gu...
SIGGRAPH
2000
ACM
14 years 8 hour ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
SMI
2007
IEEE
139views Image Analysis» more  SMI 2007»
14 years 1 months ago
Texture Atlas Generation for Inconsistent Meshes and Point Sets
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Patrick Degener, Reinhard Klein