Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
A perceptually based approach for selecting image samples has been developed. An existing image processing vision model has been extended to handle color and has been simplified ...
In this paper, we address the problem of 3D Model transmission over error-prone channels using multiple description coding (MDC). The objective of MDC is to encode a source into m...