When simulating fluids, tetrahedral methods provide flexibility and ease of adaptivity that Cartesian grids find difficult to match. However, this approach has so far been lim...
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
In this paper we propose an extension of grayscale histogram equalization for color images. For aesthetic reasons, previously proposed color histogram equalization techniques do n...
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
This paper presents the results of analysing the effect of different motion segmentation techniques in a system that transmits the information captured by a static surveillance ca...