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FPLAY
2008
13 years 10 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
ML
2008
ACM
222views Machine Learning» more  ML 2008»
13 years 8 months ago
Boosted Bayesian network classifiers
The use of Bayesian networks for classification problems has received significant recent attention. Although computationally efficient, the standard maximum likelihood learning me...
Yushi Jing, Vladimir Pavlovic, James M. Rehg
ICIG
2009
IEEE
14 years 3 months ago
Discriminative Maximum Margin Image Object Categorization with Exact Inference
Categorizing multiple objects in images is essentially a structured prediction problem: the label of an object is in general dependent on the labels of other objects in the image....
Qinfeng Shi, Luping Zhou, Li Cheng, Dale Schuurman...
TOG
2012
193views Communications» more  TOG 2012»
11 years 11 months ago
Continuous character control with low-dimensional embeddings
Interactive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. C...
Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran ...
ICRA
2009
IEEE
188views Robotics» more  ICRA 2009»
13 years 6 months ago
Onboard contextual classification of 3-D point clouds with learned high-order Markov Random Fields
Contextual reasoning through graphical models such as Markov Random Fields often show superior performance against local classifiers in many domains. Unfortunately, this performanc...
Daniel Munoz, Nicolas Vandapel, Martial Hebert