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» Immersion in Desktop Virtual Reality
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CHI
2006
ACM
14 years 10 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
VR
2003
IEEE
113views Virtual Reality» more  VR 2003»
14 years 3 months ago
Training for Physical Tasks in Virtual Environments: Tai Chi
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that trac...
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu...
ICMCS
2005
IEEE
162views Multimedia» more  ICMCS 2005»
14 years 3 months ago
Free viewpoint video synthesis and presentation from multiple sporting videos
This paper introduces two kinds of free viewpoint observation systems for sporting events captured with uncalibrated multiple cameras in a stadium. In the first system (Viewpoint...
Naho Inamoto, Hideo Saito
AVI
2004
13 years 11 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello
CHI
2005
ACM
14 years 10 months ago
The virtuality continuum revisited
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, ...
Anton Nijholt, David R. Traum