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WWIC
2004
Springer
123views Communications» more  WWIC 2004»
14 years 2 months ago
Experimental Analysis of Heterogeneous Wireless Networks
Packet loss and delay in Internet degrade the quality of requested services like VoIP (Voice over IP) or Video Streaming. In novel network scenarios where wired and wireless connec...
Giulio Iannello, Antonio Pescapè, Giorgio V...
ISCAS
2002
IEEE
149views Hardware» more  ISCAS 2002»
14 years 1 months ago
Adaptive end-to-end optimization of mobile video streaming using QoS negotiation
Video streaming over wireless links is a non-trivial problem due to the large and frequent changes in the quality of the underlying radio channel combined with latency constraints...
Jacco R. Taal, Koen Langendoen, Arjen van der Scha...
AIIDE
2008
13 years 11 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
MOBICOM
2004
ACM
14 years 2 months ago
PAVAN: a policy framework for content availabilty in vehicular ad-hoc networks
Advances in wireless communication, storage and processing are realizing next-generation in-vehicle entertainment systems. Even if hundreds of different video or audio titles are...
Shahram Ghandeharizadeh, Shyam Kapadia, Bhaskar Kr...
ICPP
2002
IEEE
14 years 1 months ago
Optimal Video Replication and Placement on a Cluster of Video-on-Demand Servers
A cost-effective approach to building up scalable Videoon-Demand (VoD) servers is to couple a number of VoD servers together in a cluster. In this article, we study a crucial vide...
Xiaobo Zhou, Cheng-Zhong Xu