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» Imperative self-adjusting computation
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ACMSE
2005
ACM
14 years 1 months ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
SIGMOD
2009
ACM
140views Database» more  SIGMOD 2009»
14 years 7 months ago
Distributed data-parallel computing using a high-level programming language
The Dryad and DryadLINQ systems offer a new programming model for large scale data-parallel computing. They generalize previous execution environments such as SQL and MapReduce in...
Michael Isard, Yuan Yu
WSC
2007
13 years 9 months ago
High-performance computing enables simulations to transform education
This paper presents the case that education in the 21st Century can only measure up to national needs if technologies developed in the simulation community, further enhanced by th...
Dan M. Davis, Thomas D. Gottschalk, Laurel K. Davi...
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
BIRTHDAY
2003
Springer
14 years 22 days ago
A Logic of Object-Oriented Programs
Abstract. We develop a logic for reasoning about object-oriented programs. The logic is for a language with an imperative semantics and aliasing, and accounts for self-reference in...
Martín Abadi, K. Rustan M. Leino