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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 1 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
PPOPP
1997
ACM
14 years 23 days ago
Performance Implications of Communication Mechanisms in All-Software Global Address Space Systems
Global addressing of shared data simplifies parallel programming and complements message passing models commonly found in distributed memory machines. A number of programming sys...
Beng-Hong Lim, Chi-Chao Chang, Grzegorz Czajkowski...
VRML
2004
ACM
14 years 2 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
CGO
2010
IEEE
14 years 3 months ago
Integrated instruction selection and register allocation for compact code generation exploiting freeform mixing of 16- and 32-bi
For memory constrained embedded systems code size is at least as important as performance. One way of increasing code density is to exploit compact instruction formats, e.g. ARM T...
Tobias J. K. Edler von Koch, Igor Böhm, Bj&ou...
OOPSLA
2007
Springer
14 years 2 months ago
Statistically rigorous java performance evaluation
Java performance is far from being trivial to benchmark because it is affected by various factors such as the Java application, its input, the virtual machine, the garbage collect...
Andy Georges, Dries Buytaert, Lieven Eeckhout