Sciweavers

212 search results - page 30 / 43
» Implementation of ActiveCube as an Intuitive 3D Computer Int...
Sort
View
PC
1998
125views Management» more  PC 1998»
13 years 7 months ago
A High-Performance Active Digital Library
We describe Javaflow and Paraflow, the client and server parts of a digital library, providing high-performance data-retrieval and data-mining services, with emphasis on user in...
Roy Williams, Bruce Sears
TOMS
1998
148views more  TOMS 1998»
13 years 7 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
CCECE
2006
IEEE
14 years 1 months ago
A Demand-Driven Approach for a Distributed Virtual Environment
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented a...
Markus Fakler, Stefan Frenz, Michael Schöttne...
HUC
2010
Springer
13 years 6 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...
GD
2003
Springer
14 years 22 days ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades