Stampede is a parallel programming system to facilitate the programming of interactive multimedia applications on clusters of SMPs. In a Stampede application, a variable number of...
We describe the design and implementation of system architecture to support object introspection in C++. In this system, information is collected by parsing class declarations, an...
This paper presents a real-time auditory and visual tracking of multiple objects for humanoid under real-world environments. Real-time processing is crucial for sensorimotor tasks...
We describe a new grounder system for logic programs under answer set semantics, called GrinGo. Our approach combines and extends techniques from the two primary grounding approach...
We describe and evaluate a strategy for declustering the parity encoding in a redundant disk array. This declustered parity organization balances cost against data reliability and...