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MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 29 days ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
IPPS
2006
IEEE
14 years 1 months ago
GPU-ABiSort: optimal parallel sorting on stream architectures
In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p strea...
Alexander Greß, Gabriel Zachmann
IPPS
2009
IEEE
14 years 2 months ago
Long time-scale simulations of in vivo diffusion using GPU hardware
To address the problem of performing long time simulations of biochemical pathways under in vivo cellular conditions, we have developed a lattice-based, reaction-diffusion model t...
Elijah Roberts, John E. Stone, Leonardo Sepulveda,...
SI3D
2003
ACM
14 years 19 days ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
ICIP
2009
IEEE
14 years 8 months ago
Parallel Rate-distortion Optimized Intra Mode Decision On Multi-core Graphics Processors Using Greedy-based Encoding Orders
Rate-distortion (RD) optimized intra-prediction mode selection can lead to significant improvement in coding efficiency in intraframe encoding. However, it would incur considerabl...