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» Implementing LNS using filtering units of GPUs
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GRAPHICSINTERFACE
2007
13 years 8 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
FCCM
2009
IEEE
165views VLSI» more  FCCM 2009»
14 years 2 months ago
Accelerating Quadrature Methods for Option Valuation
This paper presents an architecture for FPGA acceleration of quadrature methods used for pricing complex options, such as discrete barrier, Bermudan, and American options. The arc...
Anson H. T. Tse, David B. Thomas, Wayne Luk
PAAMS
2010
Springer
13 years 5 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
INFOCOM
2012
IEEE
11 years 9 months ago
The Variable-Increment Counting Bloom Filter
—Counting Bloom Filters (CBFs) are widely used in networking device algorithms. They implement fast set representations to support membership queries with limited error, and supp...
Ori Rottenstreich, Yossi Kanizo, Isaac Keslassy
SC
2004
ACM
14 years 25 days ago
GPU Cluster for High Performance Computing
Inspired by the attractive Flops/dollar ratio and the incredible growth in the speed of modern graphics processing units (GPUs), we propose to use a cluster of GPUs for high perfo...
Zhe Fan, Feng Qiu, Arie E. Kaufman, Suzanne Yoakum...